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TAL WILFAND
Gameplay & AI Programmer
Automatic Simulator
Engine:
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Built in Unity
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Ba​ckground:​
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No sample code given
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January 2023 - February 2023
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Contributions:
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This is a dynamic interface display poker prototype with no actual game logic involved.
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Used dynamic animations of cards and chips with the flexibility to handle multiple players and hand sizes while keeping them centered
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Incorporated a button that makes the simulator move automatically and it can be sped up
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Recorded every player input in a file and allowed the player to replay their previous game session at will (The random seed is saved)
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Created menus with dynamic animations such as buttons that are moved into the scene from the sides or expanded from nothing
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