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TAL WILFAND
Gameplay & AI Programmer
Pathfinding
Engine:
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Built using C++ for DigiPen's Game AI class
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Ba​ckground:​
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The framework and some function outlines were provided
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October 2022
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Contributions:
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Programmed the A* pathfinding algorithm to find the shortest path between the player agent and where you click on the screen
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The yellow and blue colors appear as the tiles enter the closed and open lists
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Programmed smoothing and rubberbanding as different options to make the movement more natural
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Optimized to increase speed, in the end, my project was one of the 5 fastest in the class
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