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Wavy Circles

Pathfinding

Engine:

  • Built using C++ for DigiPen's Game AI class

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Ba​ckground:​

  • The framework and some function outlines were provided

  • October 2022

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Contributions:

  • Programmed the A* pathfinding algorithm to find the shortest path between the player agent and where you click on the screen

  • The yellow and blue colors appear as the tiles enter the closed and open lists

  • Programmed smoothing and rubberbanding as different options to make the movement more natural

  • Optimized to increase speed, in the end, my project was one of the 5 fastest in the class

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