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TAL WILFAND
Gameplay & AI Programmer
Cooper's Cleanup
Engine:
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Built on a blank C++ custom game engine that we made
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Ba​ckground:​
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A group of 6 Programmers, 3 Designers, 1 Sound Designer, and 2 Artists worked on this project
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August 2021 – April 2022
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Contributions:
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Worked on the infrastructure of the engine with the Game Object Components scripts
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Created the initial collision scripts that kept track of when collisions occurred
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Formed the initial version of the collectible system in the game
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Implemented the particle system of the game
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Worked with the designers to help them implement their level and particle design through JSON
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