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TAL WILFAND
Gameplay & AI Programmer
Unreal Stealth Project
Engine:
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Built in Unreal Engine 5.2
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Ba​ckground:​
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Solo Project for DigiPen's Technical Design class. I am currently working on it, so no visuals are ready to show
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August 2023 - December 2023
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Contributions:
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Created multiple Behavior Trees that serve as the AI for the guards on the map
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Used C++ to create AI controllers and BT Task Nodes
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Incorporated multiple blackboard variables to keep track of different states in the AI
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Developed a multi-stage alertness system within the C++ guard class that utilizes a NavMesh alongside behavior trees in order to enable path following and player detection and pursuit
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