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TAL WILFAND
Gameplay & AI Programmer
Mobius Rain
Engine:
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Built on a C custom game engine provided to us
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Ba​ckground:​
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Group of 3 Programmers on this project
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October 2020 – December 2020
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Contributions:
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Implemented a Player Controller with movement capabilities.
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Created a system that spawned enemies in multiple waves
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Programmed 3 bosses with unique attack patterns that change based on health.
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Coded multiple enemies, both basic ones that shoot projectiles and special ones that explode upon death
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