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TAL WILFAND
Gameplay & AI Programmer
GAMESHIFT
Engine:
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Built on a C++ custom game engine provided to us
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Ba​ckground:​
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A group of 4 Programmers worked on this project
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January 2020 – April 2020
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Contributions:
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Created the level design for four levels, each with different themes, using Tiled
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Devised and coded 5 enemies in the game that serve as obstacles
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Implemented multiple collectibles in the game such as coins and health pickups
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Formed a large majority of the art and music in the game
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