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TAL WILFAND
Gameplay & AI Programmer
One in a Krillion
Engine:
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Built in Unity
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Ba​ckground:​
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A group of 8 Programmers, and 1 Designer worked on this project
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August 2023 – Present
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Contributions:
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Directly worked with a Behavior Tree editor in Unity in order to incorporate 4 enemy types that use custom AI nodes
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Engineered an abstract Enemy class that allows the programmers to easily build upon and form unique enemies
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Used knowledge of mathematics and linear interpolation in Unity in order to form interesting attacks such as a charging spin attack for the swordfish enemy that gradually increased in speed over time
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Utilized music programs such as REAPER to add and mix recorded audio in the game that would be called through dynamic events
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