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Wavy Circles

One in a Krillion

Engine:

  • Built in Unity

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Ba​ckground:​

  • A group of 8 Programmers, and 1 Designer worked on this project

  • August 2023 – Present

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Contributions:

  • Directly worked with a Behavior Tree editor in Unity in order to incorporate 4 enemy types that use custom AI nodes

  • Engineered an abstract Enemy class that allows the programmers to easily build upon and form unique enemies

  • Used knowledge of mathematics and linear interpolation in Unity in order to form interesting attacks such as a charging spin attack for the swordfish enemy that gradually increased in speed over time

  • Utilized music programs such as REAPER to add and mix recorded audio in the game that would be called through dynamic events

 
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