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Wavy Circles

Procedural Generation

Engine:

  • Built in Unity

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Ba​ckground:​

  • The framework with the player controller and some minor tile functionality was provided

  • September 2022 - October 2022

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Contributions:

  • Created an algorithm that creates a noticeably different design for the level every time it is run

  • Designed the level to create a gradual arc, with more difficult enemies being spawned in the latter sections.

  • Segmented the level into different sections with each section having a different key that unlocks the next section

  • Implemented different obstacles and powerups that are spawned onto the level. There is always a way for the player to make it to the end

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