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TAL WILFAND
Gameplay & AI Programmer
Procedural Generation
Engine:
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Built in Unity
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Ba​ckground:​
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The framework with the player controller and some minor tile functionality was provided
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September 2022 - October 2022
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Contributions:
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Created an algorithm that creates a noticeably different design for the level every time it is run
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Designed the level to create a gradual arc, with more difficult enemies being spawned in the latter sections.
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Segmented the level into different sections with each section having a different key that unlocks the next section
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Implemented different obstacles and powerups that are spawned onto the level. There is always a way for the player to make it to the end
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