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Wavy Circles

Terrain Analysis Map

VisEx.png

Engine:

  • Built using C++ 

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Ba​ckground:​

  • The framework and some function outlines were provided

  • October 2022

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Contributions:

  • Programmed the algorithms that allow for terrain analysis.

  • Different options such as openness (how close each tile is to a wall) or visibility (how many other tiles can view the specific tile) highlight the map in different ways

  • Integrated the hide and seek button that gives the red agent a highlighted field of view and sets it to move throughout the map to look for the player 

  • Using the terrain map can show the viability of different locations and assist in designing a game

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