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TAL WILFAND
Gameplay & AI Programmer
Terrain Analysis Map
Engine:
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Built using C++
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Ba​ckground:​
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The framework and some function outlines were provided
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October 2022
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Contributions:
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Programmed the algorithms that allow for terrain analysis.
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Different options such as openness (how close each tile is to a wall) or visibility (how many other tiles can view the specific tile) highlight the map in different ways
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Integrated the hide and seek button that gives the red agent a highlighted field of view and sets it to move throughout the map to look for the player
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Using the terrain map can show the viability of different locations and assist in designing a game
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