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TAL WILFAND
Gameplay & AI Programmer
Cu Blight
Engine:
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Built in Unity
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Ba​ckground:​
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3D Isometric Procedurally Generated Roguelike
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A group of 5 Programmers, 4 Designers, and 1 Sound Designer worked on this project
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August 2022 – April 2023
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Contributions:
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Implemented a complex and diverse item system that uses virtual functions and derived classes in C#
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Collaborated closely with the Lead Designer to implement 8 enemies with unique AI patterns
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Assembled 3 different boss fights with unique attacks, patterns, and impacts on the gameplay
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Implemented the Hat System in the game, allowing the player to unlock new hats and customize their experience
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Customized the player’s controller, allowing for dashing that can go through stunned enemies
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