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Wavy Circles

Cu Blight

Engine:

  • Built in Unity

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Ba​ckground:​

  • 3D Isometric Procedurally Generated Roguelike

  • A group of 5 Programmers, 4 Designers, and 1 Sound Designer worked on this project

  • August 2022 – April 2023

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Contributions:

  • Implemented a complex and diverse item system that uses virtual functions and derived classes in C#

  • Collaborated closely with the Lead Designer to implement 8 enemies with unique AI patterns

  • Assembled 3 different boss fights with unique attacks, patterns, and impacts on the gameplay

  • Implemented the Hat System in the game, allowing the player to unlock new hats and customize their experience

  • Customized the player’s controller, allowing for dashing that can go through stunned enemies

 
 
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